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Carved by the Garden

CONTENT WARNING   Please be aware this game contains content that could be disturbing to some and includes themes of fear, isolation, violence, self-harm, and death. Read with caution.    Carved by the Garden   Carved by the Garden is a Wretched and Alone system game. Instead of using a jenga tower for this system, I’ll be using a die roller alternative. Starting with 100 d6, anytime I need to remove a block from the tower, I’ll be rolling the dice pool. Any 1 rolled will be removed from the pool. When there are no dice left, it will be considered that the tower has fallen. Starting off, I’ll roll a d6 and roll the dice pool that number of times. Roll: 3 Dice pool remaining: 65 The Setup You reside at the back of a dead-end road in the middle of the woods. You share your home with people who care about you, but they’re afraid of what you get up to in the woods. They know they can’t control or stop you, but

Beneath the Broken Sword Wrap!

And with two great sessions, Beneath the Broken Sword is a wrap! That intro scenario certainly went quicker than I thought it would. Having rolled some really strong stats for my Scout, Thorandyl had a few tricky fights, but once he had all his gear and was in full fighting form he was an unstoppable force. Definitely had fun with the quick combat and interesting scenario presented in the Runecairn Wardensaga book. We will definitely be returning to Thorandyl and Runecairn in the future, where I'll be using the included solo rules to generate some fun adventures for our scout.  In the meantime, I am on to my next adventures and next systems. Coming up for October, I'll be posting a spooky special scenario, where I run a play through of the horror solo journalling game Carved by the Garden ! While this wasn't my next planned game, I found this game, read through it, and am excited to have a bit of a jaunt into the journal-based side of solo roleplaying as we enter that wond

Runecairn Beneath the Broken Sword Session 2: Escape

GM Note: About that last combat! After finishing up the combat against the skeletons, I noticed a few small rules errors that I made. 1. The hunting knives have the Dual trait- all damage is rolled with advantage   2. When multiple enemies are attacking the PC, the highest damage is chosen instead of all enemies dealing damage to the PC. This would mean that I would've taken just a bit less damage from that fight than I did. That being said, I'm not going to worry about going back and fixing it. I'll be keeping those things in mind for the next combats that we may see!    3. Withdraw reaction: After rereading the withdraw reaction, it seems like the way I have been using it is not the intention. It seems more a reaction to flee from combat. The roll reaction is likely what I should be using, which means that Thorandyl would have taken more fatigue from the last fight. I'm going to let that stand as well, but moving forward I'll remember to

Runecairn Beneath the Broken Sword Session 1: Awaken

1. Resumption Thorandyl awakens in a damp cave lit by a fire in the center of the room. A blackened spear rises from the blaze, and on closer inspection bones, not wood, burn at its heart. He stares long into the light, his mind working to remember what happened to lead him to this place, but remembers nothing but his name. He sits up, taking stock of his supplies and finds that he has nothing but the quilted cloth he wears for armor. He staggers to his feet, looking about himself. The light of the fire glints off of the grimy steel of a broken longsword leaning up against the cavern wall. He walks over and picks it up, seeing only one exit leading out of the room. "Right, well. Only one way to go then. Let's be about it." He looks around the room for anything else useful, finding nothing, and then he departs. Nodding to himself he takes the broken blade and leaves the light of the bonfire behind climbing up a sloping hallway that exits the ro

Thorandyl: Building a Runecairn Character

Character Creation in Runecairn Wardensaga Below I've posted the steps taken in creating Thorandyl for my solo playthrough of the Runecairn adventure Beneath the Broken Sword 1. Name & Traits My character's name will be Thorandyl Rolling for my character traits:  Physique: (6) Slim Skin: (3) Mottled Hair: (10) Wispy Face: (7) Fierce Speech: (2) Booming Virtue: (6)Honourable Vice: (1) aggressive 2. Ability Scores Four ability scores are rolled in order, then swap any two scores Initial rolls:  9/15/10/13 I'll swap the 9 strength and 13 spirit. The final stat array will look like this:  Strength (STR): 13 Dexterity (DEX): 15 Wits (WIT): 10 Spirit (SPI): 9 3. Vigor Vigor defines your focus and stands between you and the void. Roll D6 for Vigor Vigor: 4 4. Vitality A character's overall health and heartiness. Roll D6 for Vitality Vitality: 5 5. Resilience Resilience is your ability to avoid damage and is equal to the sum of your Vigor and Vitality. Resilience: 9 6. Bac

Ironsworn Campaign 1 Break and Next Game plans!

Ironsworn Campaign 1 Break and Blog Plans The goal of this blog has always been to explore story telling through the lens of solo roleplay using different roleplaying systems. And so, after having played Ironsworn for nearly a year now, I think its time I move on to a different system and a different story. I'm going to take a break from Valryc's story here. Though there is so much more of his story to go, I am ready for a bit of a change. I'll come back to Valryc eventually, but I find we're at a good stopping point now that we've recovered one of the pieces of this strange magical blade and made our way to Timbermount. Sorry to leave him here, but we'll be back before you know it! That being said, the next adventure is certainly going to be much shorter than Valryc's quest to stop the Shadiri. I'll be playing through the beginner adventure in the Runecairn Wardensaga book. This is going to be a bit less narratively dense, though I think it will be a fu

Ironsworn Session 20: A Shard of Cybela

Valryc's status: Momentum: 8; Health: 5; Spirit: 4; Supply:3 Delve the Elven Ruins to find the piece of the blade: Progress 6 GM Note: This feels like the scene of a deadly battle between two forces. The elves were doing all they could to defend the deeper rooms where the shard of the blade is kept. An assaulting force was trying to invade. The elves enacted a final magical trap, a last ditch effort to stop these invaders. The trap was a magical trap that killed every living creature that remained in the underkeep. The elves never left, they sacrificed themselves to the blade piece from this enemy's grasp. Valryc steps foot into the next chamber unprepared for what he sees. Almost perfectly preserved, dozens of figures rest motionless in a never ending struggle. Slender, tall figures similar in build to his ghostly guide, bedecked in ornate armor stand in formation in front of the next doorway. In opposition to these figures, almost