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Mountaintop Isolation

CONTENT WARNING Please be aware this game contains content that could be disturbing to some and includes themes of fear, isolation, and death. Read with caution.    Mountaintop Isolation   Mountaintop Isolation is a Wretched and Alone system game. At the start of each day, I roll and D6 and draw that many cards. The cards give a prompt and then I respond to those prompts in order of draw. Most cards keep the story going, but the kings mean something bad. Draw all 4 cards and the game ends. To keep track of your mental state in Wretched and Alone games you usually pull blocks from a jenga tower. The collapse of the tower means the collapse of your mental state. The game ends. Instead of using a jenga tower for this system, I’ll be using an alternative countdown system provided in the game. I will start with 9 tokens. Every time I would be instructed to pull from the jenga tower, I will roll a D6. Upon rolling a 6 I will remove 1...

Alone in Deepfall Breach Wrap and Look Ahead!

With that, Alone in Deepfall Breach is a wrap! That was a really interesting structured solo adventure, I thoroughly enjoyed the mixture of prompts provided by the adventure and the need to generate some adventure points from scratch. It definitely provides great structure for newer solo players to learn how they might craft an adventure completely from scratch. Aleric lived to tell the tale, even through that final face off with the cultist's Chaos Demon! I definitely have plans to revist Aleric in the future, as I've planned to include him in a Forbidden Land solo game for quite some time. This time Aleric will end up being the grizzled old wolfkin and another new young adventurer will be the star of the show. But that is for farther into the future, lets chat about where Solo Rambling is rambling off to now... Funnily enough, last time I wrote one of these wrap ups was about the same time last year! And so to continue the tradition, I'm planning to play through another W...

Dragonbane: Alone in Deepfall Breach 17- The Forging of the Worldbreaker

After defeating the vengeful giant spider, Aleric searches for a place that he might rest as he prepares to press onward to find the orc village and reforge the Worldbreaker spear The Sulfurous Tunnels Aleric approaches the stiflingly hot tunnel entrance, feeling the blood still seeping from the wounds inflicted by the spider. He quickly finds a place tucked just near the mouth of the tunnel where he might take a moment to rest. He takes out some bandages and begins to treat his wounds. Stretch rest: Roll -> Healing(8): 5; Success Healing (2D6)-> 8; Aleric is healed to 13/17 HP after treating his wounds. Aleric successfully treats his wounds, feeling much better though still not fully recovered. Knowing that the cultists might catch up to him at any moment, Aleric sighs. "Better to be hurt than dead at the hands of those demonic fanatics. I can only hope that I make it to the village before th...

Dragonbane: Alone in Deepfall Breach 16- To Reforge the Worldbreaker

Aleric awakes from his restless evening to find Stone-Gaze ready and waiting to impart upon him his final mission. Its finally time for Aleric to make his way into the Breach for one final time...   Aleric awakens the next morning feeling exhausted. Though he does not remember any more dreams interrupting his sleep, he’s certain that his mind was racing through the whole night. Groggily he rises and seeks out Stone-Gaze. He finds the old wolfkin sitting in his study. The shard of the worldbreaker spear lays next to the vial of sap Aleric collected from the soul tree. Aleric sighs, “Well. I suppose the time has come to complete our goal. Reforge the worldbreaker and ensure the safety of the world from the dangers that lurk below us in the Breach, eh?” Stone-Gaze almost jumps from his seat as it is obvious Aleric has startled him from some deep thoughts. After a moment, Stone-Gaze’s tension releases as he lets out a quiet chuckle. “Yes I suppose we are re...