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Dragonbane: Alone in Deepfall Breach Session 1- A Hesitant Start

Aleric climbs from the valley below towards the ridge. The wolfkin making his way up the ridge stood at average height, broad shouldered with bulky muscles protected by chainmail armor. He carries a small shield and broadsword sheathed and slung onto his back. He held his dark worn traveling cloak tight across his body to keep out as much of the rain as he could.  It had begun as a only a light mist, but had formed into a torrential downpour. The wolfkin was worried that he’d lose sight of his destination, the lone stone structure built at the summit of the valley’s edge. The rain had beaten him back, but Aleric pressed onward. Finally he could make out the silhouette of the small building against the light of the pale full moon. “I’d be lost as a duck in the ocean if it weren’t for that full moon tonight. Luck is on my side for this last climb,” he thought to himself as he  crested the ridge and hurried along towards the building. As he approached he saw

Aleric: Building a Character in Dragonbane

  Character Creation in Dragonbane Below I've posted the steps taken in creating Aleric for my solo play through of Alone in Deepfall Breach 1. Kin For Aleric I am going with a Wolfkin for my kin. This gives my character the Heroic ability Hunting Instincts: I may spend willpower points to track creatures, following their scent. In combat I may use additional willpower points to gain a boon for an attack against my prey.  2. Profession I'm choosing Fighter for Aleric's profession. He's going on a dangerous mission alone and will need all the fighting skills he can get.  Fighters are broken down as follows:  Key attribute: Strength Skills: Axes, bows, brawling, crossbows, evade, hammers, spears, swords Heroic Ability: Veteran- You may spend willpower points to keep your initiative draw from the previous round 3. Age and Name Already mentioned, my character's name will be Aleric. He will be a young fighter. Being young will give him a +1 to Agility and Constitution.

Carved by the Garden

CONTENT WARNING   Please be aware this game contains content that could be disturbing to some and includes themes of fear, isolation, violence, self-harm, and death. Read with caution.    Carved by the Garden   Carved by the Garden is a Wretched and Alone system game. Instead of using a jenga tower for this system, I’ll be using a die roller alternative. Starting with 100 d6, anytime I need to remove a block from the tower, I’ll be rolling the dice pool. Any 1 rolled will be removed from the pool. When there are no dice left, it will be considered that the tower has fallen. Starting off, I’ll roll a d6 and roll the dice pool that number of times. Roll: 3 Dice pool remaining: 65 The Setup You reside at the back of a dead-end road in the middle of the woods. You share your home with people who care about you, but they’re afraid of what you get up to in the woods. They know they can’t control or stop you, but

Beneath the Broken Sword Wrap!

And with two great sessions, Beneath the Broken Sword is a wrap! That intro scenario certainly went quicker than I thought it would. Having rolled some really strong stats for my Scout, Thorandyl had a few tricky fights, but once he had all his gear and was in full fighting form he was an unstoppable force. Definitely had fun with the quick combat and interesting scenario presented in the Runecairn Wardensaga book. We will definitely be returning to Thorandyl and Runecairn in the future, where I'll be using the included solo rules to generate some fun adventures for our scout.  In the meantime, I am on to my next adventures and next systems. Coming up for October, I'll be posting a spooky special scenario, where I run a play through of the horror solo journalling game Carved by the Garden ! While this wasn't my next planned game, I found this game, read through it, and am excited to have a bit of a jaunt into the journal-based side of solo roleplaying as we enter that wond

Runecairn Beneath the Broken Sword Session 2: Escape

GM Note: About that last combat! After finishing up the combat against the skeletons, I noticed a few small rules errors that I made. 1. The hunting knives have the Dual trait- all damage is rolled with advantage   2. When multiple enemies are attacking the PC, the highest damage is chosen instead of all enemies dealing damage to the PC. This would mean that I would've taken just a bit less damage from that fight than I did. That being said, I'm not going to worry about going back and fixing it. I'll be keeping those things in mind for the next combats that we may see!    3. Withdraw reaction: After rereading the withdraw reaction, it seems like the way I have been using it is not the intention. It seems more a reaction to flee from combat. The roll reaction is likely what I should be using, which means that Thorandyl would have taken more fatigue from the last fight. I'm going to let that stand as well, but moving forward I'll remember to

Runecairn Beneath the Broken Sword Session 1: Awaken

1. Resumption Thorandyl awakens in a damp cave lit by a fire in the center of the room. A blackened spear rises from the blaze, and on closer inspection bones, not wood, burn at its heart. He stares long into the light, his mind working to remember what happened to lead him to this place, but remembers nothing but his name. He sits up, taking stock of his supplies and finds that he has nothing but the quilted cloth he wears for armor. He staggers to his feet, looking about himself. The light of the fire glints off of the grimy steel of a broken longsword leaning up against the cavern wall. He walks over and picks it up, seeing only one exit leading out of the room. "Right, well. Only one way to go then. Let's be about it." He looks around the room for anything else useful, finding nothing, and then he departs. Nodding to himself he takes the broken blade and leaves the light of the bonfire behind climbing up a sloping hallway that exits the ro