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Across a Thousand Dead Worlds: Session 2- Arrival

With the mission sorted and and Nolan ready to get on the move to making some money, the trio of Nolan, Stacy, and Bernard set off on their first mission...   Nolan eyes the two crew members he has been assigned disdainfully. "Look just don't get in my way and we'll get on fine. They said this has to be a three man job. Or 2 man and a woman I guess... We just get there, you all follow my lead, and we'll get rich alright?" Bernard and Stacy eye Nolan, trying to suppress a laugh. Stacy breaks the silence. "Oh ya? You must be new here. Look when they say its a three man job, that means the ship won't go without three people. You might think were dead weight, but trust me, you'll be begging for five man missions sooner than you think. Better to have more bodies than fewer on these jobs. More people that might be slower when you have to run for your life and get out of dodge, right Bernard?" Bernard stam...

Across a Thousand Dead Worlds: Session 1- Sign Away Your Life

Nolan glances over the contract supplied by the administrator of the orientation session, a smug smirk on his face. "Drake industries is not liable for any bodily harm, including loss of limb, life, or psychiatric issues developed during excursions into Arsaidh sites... By signing this agreement you agree to payment of daily taxes for air, temperature control, administrative and other services... Yada yada yada... Ah! Yes the important part. In exchange for recovery of Arsaidh technology, artifacts, and information you will be compensated at a competitive rate. There we go. That's what I was looking for! He laughs quietly to himself, giving the Drake industries staff looking over the small orientation class a sarcastic glare "And with this pen I shall sign my life away to the corporate overlords." Nolan signs the contract without second thought. His life was already dangerous on Earth. Working as a m...

Across a Thousand Dead Worlds: Character Creation

Lets Make a Deep Diver In Across a Thousand Dead Worlds (ATDW), your character is called a deep diver. Character creation is a pretty straightforward process, though there are a lot pieces to put together before the end. This is different than other systems that I have played, because the majority of the character is built using point buy, a system where you allocate points into attributes and skills as you see fit for the character that you want to make. This takes the randomness out of the character and lets you really fine tune the character to what you want to play. The best way to start off this process is a general sense of who the character you want to play is. From there you can build the character to fit that idea. Character concept This doesn't need to be a backstory or any granular details just yet, just a sense of identity that you can use as the foundation for your character. I'll be playing this as a solo character, so I want ...

Notorious: Session 3- A Fated Finale

Finding himself in a bit of an internal power struggle in the mystic order, Gurrak has to finish off this contract before he gets stuck in the details of the factions feud! Gurrak speeds off, leaving the Scrapcrawler in the dust. Thoughts racing through his head. "Still no idea where Ishaa is. And now the fact that there's some kind of internal struggle in the mystic order. This could get messy. Best to get this job done and dusted before there's a full on civil war in the order's midsts." Gurrak continues his ride, hoping that just over the next dune some answer will appear to him. Exploration Phase Exploration Roll -> 1; Roll an exploration event Exploration Event -> Table 4/Event 6; An abandoned starfighter is buried in the desert. Gurrak slows his hoverbike, catching sight of the abandoned starfighter. "Looks like its been here for a long time. Buried almost completely in the sand as ...

Colostle: Session 3- Closing in on Answers

After her brief captivity and lucky break that got her out of a sticky situation, Jaiyana starts off again in search of the Ruins mentioned in Sariq's Journal. With not much to go off of, she'll need some luck to point her in the right direction. Exploration Phase 3 Exploration Score: 3 The Draw: A ♣ Evidence of attempted raids; 5 ♦ Something's off... ; 4 ♠ Somewhat intact ruins Jaiyana wakes from a deep slumber. The sun is high in the sky already, she's spent much of the day resting from her midnight escape from the slavers. She shakes her head, thinking back to the other prisoners that fled before she could organize their escape. "They only would've slowed me down... I can't dwell on them now. I need to get my bearings and press forward..." She takes a few moments recalling the events of the last day. How quickly she was caught off guard and taken, only for the providence of the massive rook att...

Notorious: Session 2- A Showdown at the Ruins

Gurrak leaves the Mystic Order enclave feeling more and more angry at the course of his investigation thus far. "First those Old Empire bastards won't stop hounding me. Now spies holed up in my contacts own little enclave. This contract is getting messy. Why do they always have to be so damned complicated!" Huffing as he boards his hoverbike, Gurrak rides off into the desert partly searching for somewhere to get an answer and partly lost in thoughts trying to sort out his next move. Exploration Phase Exploration Roll -> 3; Roll an exploration event Exploration Event -> Table 1/Event 5; Encounter a hoverbike gang. They encircle you; roll -> 1; The leader is hostile and challenges you to hand to hand combat. As Gurrak continues to ride, he hears the revving of hoverbike engines. Somebody approaching fast and headed right for him. Feeling like this might give him an opportunity to get some of his anger out...