Ironsworn: Valryc Wyndurk



Valryc Wyndurk hails from Wrennsfall, the northernmost city inhabited by the Ironlanders. He is a tall and broad shouldered man with brown hair cut just above his shoulders, usually tied into a top knot to keep it away from his face. His pale skin is marred with scars from battles with Shadiri warriors that venture south into the Ironlands and the occasional skirmishes that occur between the Ironlanders' larger cities. He is a strong warrior skilled with a blade and the charismatic leader of his small squad of Wrennsgaurd scouts. He has trained a hawk named Strieg that accompanies him on his missions; he uses a bastard sword in battle. 

Valryc knew that he would serve in the Wrennsguard since he first trained with a sword. As soon as he was old enough he pledged his blade to protecting the city. He comes from a long lineage of warriors who fought against the Shadiri in the old world before they were driven into the Ironlands and is proud to serve to protect the people of Wrennsfall from their threat to the new world. He quickly climbed the ranks of his order as he proved his wits in battle and his skill with a blade. At the start of our story he finds himself the captain of a small group of scouts, who he commands in ranging missions to warn the city of any threats that may be posed against it.

Ironsworn Mechanics: The Character sheet

Stats: 
Edge- 1 | Heart-2 | Iron-3 | Shadow-1 | Wits-2

Assets: 
Hawk companion(Far-Seeing)
Add +1 when undertaking a journey or resupplying  by hunting for small game

Honorbound
When you turn the tide, envision how your vow strengthens you. Add +2 instead of +1 to turn the tide and +1 momentum on a hit

Swordmaster
When you strike or clash and burn momentum to improve your result, inflict+2 Harm. If the fight continues, add +1 to your next move
When you Clash and score a strong hit, add +1 if you immediately follow with a strike

Bonds: 
Strieg the Hawk
Wrennsfall
Valryc’s Sister Kyara

Wrennsguard
Rockmark Village
Wrennsfall Council
 
The Wrennsguard Caravan: 
    Aleko, Glain, and Deshi

Background vow: 
Protect the Ironlands from the Shadiri cult and discover the purpose for driving the Ironlanders from the old world.



 

 

 

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