Ironsworn Session 17: Alone on the Journey Again
Valryc's status: Momentum: 5; Health: 5; Spirit: 5; Supply:3
Undertake
a Journey: Travel to the Elven temple near Timbermount- 6 Progress
Valryc finds himself on the road alone yet again. The journey with his
companions these last several weeks had been a respite from the hardship of
traveling alone, but he knew this would come sooner or later. He begins
making his way into the dense forests that fill the lands of Timbermount.
The journey was much harder than the easy way along the road and having a
pack laden with supplies made it all that much harder to part from his
friends. But years of such travel honed his instincts. He set off, glancing
up through the trees to spot Strieg flying over head when he could. The hawk
flew just underneath the canopy of the forest, continuing to keep watch
ahead for danger as he was trained to do.
Roll+wits+Strieg: Wits 2+ Strieg 1+ Action die 1
Weak hit: Action score 4; Challenge die 4/3
+1 Progress, -1 Supply, Reach a waypoint
Oracle (Location/descriptor)- 25/13: Rough Fen
Roll+wits+Strieg: Wits 2+ Strieg 1+ Action die 2
Miss: Action score 5; Challenge die 9/6
Waylaid by a perilous event; Pay the Price
Valryc continues pressing on deeper into the forest. But as he goes, the stench of the marshland and the density of the trees in this section of the forest continues to press in on him. His hopes for the terrain to ease are dashed. His food is running low and he’s moving slowly. The weight of the Shadiri moving ever closer to their shared goal presses down on him. Cursing under his breath as he continues to stumble through the spongy earth, trying to find a decent trail to follow, he feels his spirit breaking.
Roll+spirit: Spirit 4+ Action die 2
Miss: Action die 6; Challenge die 8/9
-1 momentum
Valryc feels himself struggling to press on. The only way he keeps his feet moving hour after hour through the difficult terrain is his sense of duty. He is a soldier, a wrennsguard. His people are threatened and he has a mission that will save many people if he is able to complete it. The thoughts of his friends and family push his feet forward one step after another.
Roll+wits+Strieg: Wits 2+ Strieg 1+ Action die 4
Strong hit: Action score 7; Challenge die 6/1
+1 Progress, Reach a Waypoint
Waypoint- Small lake with a good chance to rest and resupply
After several days of trudging through the dense forest and spongy soil of the fen, Valryc sees the trees begin to thin up ahead. The air begins to smell more fresh and a gentle breeze can be felt on his face. He begins moving quicker towards what seems like the end of this section of forest and finds himself breaking from the tree line to discover a beautiful lake. Valryc breathes in the fresh air, feeling his spirits rise at his final break of good fortune. “Finally free of that damned bog! And such a perfect lake at that. I’m sure I’ll be able to refill my water and find some fresh berries here. I may even be able to catch some rabbit for dinner this evening.” He immediately sets his mind on spending the rest of the day at the lake to resupply and refresh himself from the several hard days of travel through the fen. He quickly begins to set snares at likely game trails, motioning for Strieg to begin searching the area for game. The hawk is well trained in flushing out such creatures into Valryc’s snares. If there are any wildlife to be had, the hawk will find them. He then goes about foraging through the brush near the lakes edge searching for any edible fruits that he might fill his pack with.
Roll+wits+Strieg: Wits 2+ Strieg 1+ Action die 6
Strong hit: Action score 9; Challenge die 6/2
+2 supply
Valryc quickly finds several bushes with fresh ripe berries ready for picking. He begins his harvest, placing handfuls of berries in several different food storage bags. After he’d eaten his fill and filled his bags, he went to go check on the snares he had laid. Strieg had been busy circling over head, occasionally diving down towards the ground, while Valryc had been collecting the berries. “Good sign that he’s likely found something! We’ll be eating well this evening I garner.” Valryc smiles widely, finding several healthy sized rabbits have been trapped in his snares. He sets about preparing the game for the nights meal, setting them over a fire to slowly roast as he begins to set up camp. “Though my travel has been slowed, there’s no chance I can pass up such a perfect place to camp. A good nights sleep and a full belly will do me good in the days ahead.” He plans to stay at the lake for the rest of the day, cleaning his clothing in the fresh water and refilling his water skins. With his tent pitched and the rabbit roasting over the fire, evening falls.
Roll+supply: Supply 4+ Action die 3
Weak hit: Action score 7; Challenge die 2/10
+1 Spirit
The night passes by and Valryc wakes the next morning feeling refreshed and ready for the road ahead. The day to scavenge and wash himself was just what he needed, feeling his spirits lifted. After breaking down the camp and collecting more berries to break his fast, Valryc sets off on the next leg of his journey, glad to be rid of the fen he’s left behind.
Roll+wits+Strieg: Wits 2+ Strieg 1+ Action die 3
Weak hit: Action score 6; Challenge die 6/5
+1 Progress, -1 Supply, Reach a waypoint
Waypoint- Valryc discovers a hidden path in the forest that must lead to the Elven temple he seeks
Valryc leaves the haven that he found in the rejuvenating lake deep in the woods reluctantly. But his duty continues to push him onwards and the need for haste ever nags at the back of his mind. The journey continues on much easier than his time spent slogging through the marshy terrain of the fen that he found himself traveling through for several days, the forest keeping the path cool and shaded. He travels with as much speed as he can muster, continuing on in the direction that the Elven temple must be. Finally after several more days of traveling, he comes upon a strange outcropping of trees. The trees almost seem to be planted in an organized manner against a large rocky outcropping. Upon further inspection, Valryc finds a hidden path behind the trees through the rocks. He thinks for a moment, then resolves to investigate it further. “This must be it, a hidden path leading towards the temple marked by the map device in the elven ruins. It could be a false lead, but I must investigate it to rule out all possibilities.” He continues on down the hidden path, hopeful that his destination is near at hand.
Strong hit: Progress 9; Challenge die 2/1
+1 momentum; Reach your destination; Your situation favors you
After a difficult journey through the fen, Valryc finally catches a lucky break. He's found the way forward and his situation favors him. The most obvious way it could favor him in this case is that the Shadiri have not reached the temple before him this time. He's got a chance to find what he's looking for and flee before they even find this place!
Valryc's status: Momentum: 5; Health: 5; Spirit: 5; Supply:3
Undertake
a Journey: Travel to the Elven temple near Timbermount- Destination
Reached!
Ironsworn Campaign 1: Session List
Comments
Post a Comment