Dragonbane: Alone in Deepfall Breach Session 4- A trip to Outskirt
Aleric takes a journey to Outskirt to pick up some supplies while
Stone-Gaze works with Gorum while he tries to recover his memories about
the breach
Stone-Gaze wakes early as he hears the sounds of Aleric packing his bags. “Ah, I’m sorry to wake you. I thought it best I get on the road early and make sure I leave plenty of time to pick up the supplies you’ve requested. I’ll likely be back this evening, but I may just take you up on your suggestion to stay the night. A few drinks in a tavern sounds like just what I need right about now… Ah, here I found this on one of the cultists below. The runes are strange, I thought they might mean something to you.” With that Aleric pulls the cultist's dagger from his pack and hands it over to Stone-Gaze. The other wolfkin takes the dagger, examining the runes closely. “Ah this is quite a good find. I’ve some books on demonic languages. It might help us sort out exactly what kind of cult we’re dealing with. That is if Gorum can’t recall what he found out before he was taken. I’ll spend some time working with him, but the drugs that they had given him have weakened him greatly. He’ll need some time to rest before he’ll be up and about. I hope that before too long he can remember what it was that he discovered that caused the cultists to take him below…”
A moment of silence passes between the two before Aleric turns back to his pack. “Just a few more things and I’ll be ready to go.” Aleric has pulled out his rations and unnecessary things for the journey so he has room for the supplies he’ll be picking up. A small amount of emergency rations are tucked into the bottom of the pack. Stone-Gaze quickly turns, “Ah yes, the gold! I’ve got a good deal with the merchants in Outskirt. Just head to Joralf’s General store. Mention my name and that you’re picking up supplies. I imagine he’ll be hesitant, but as long as you’ve got the coin, he won’t fight with you too much.” Stone-Gaze returns, holding out a purse of coins to Aleric. “There’s a few extra coins in there for you. Food and a room. Enjoy yourself and I’ll see you tomorrow afternoon, yes?” Aleric takes the purse, nodding slowly. “Yes… Tomorrow then.” With that Aleric turns for the door and sets off to Outskirt.
Journey
The journey to Outskirt is not far from the chapel above the breach. With his early start, Aleric will arrive around late afternoon. This means that the journey will take about 2 shifts (Morning/day). There is an unmaintained trail that leads to Outskirt. So long as Aleric stays on the road, he’ll not need to make any navigation checks. To make this interesting, I’ll roll on the Random encounters around Outskirt table. 1-6 nothing will happen; 7-12 random encounters on the road.
The journey to Outskirt is not far from the chapel above the breach. With his early start, Aleric will arrive around late afternoon. This means that the journey will take about 2 shifts (Morning/day). There is an unmaintained trail that leads to Outskirt. So long as Aleric stays on the road, he’ll not need to make any navigation checks. To make this interesting, I’ll roll on the Random encounters around Outskirt table. 1-6 nothing will happen; 7-12 random encounters on the road.
Roll: Random encounter- 9; Bandits. Looks like Aleric’s peaceful stroll
to Outskirt won’t be as nice as he was hoping for.
The morning is uneventful as Aleric climbs down from the foothills and
into the valley below where Outskirt lies. After several hours of travel
the small trail that leads up towards Stone-Gaze’s Chapel meets a much
more well maintained road. With Stone-Gazes directions in his head, he
turns to the left, leading towards Outskirt. Rounding a bend in the road,
a man stands with a bow, an arrow knocked loosely on the string. “'Ello
there wolfie… Now no need to play a hero. Just nice and easy toss down
your weapons. I’ll be takin’ your gold and jewels and be on my merry way.
How’s that sound? Not much to pay for keepin’ your life I thinks!” As the
man finishes talking, Aleric hears the crunch of boots on the road behind
him. “Oh, yes and if ya get any funny ideas about runnin’ my friend behind
you is gonna run you through! So best be smart now and play nice.”
Aleric lets out a low, rumbling growl. “I’ll give you one chance to leave me be in peace. Otherwise it’ll be your guts fertilizing the ground, not mine.” The bandit holding the bow shrugs, “Well, suit yourself. Don’t say I didn’t warn ya!” With that the man draws his bow. Aleric quickly pulls his longsword loose and tumbles towards the trees along the edge of the road, ready for a fight!
Aleric lets out a low, rumbling growl. “I’ll give you one chance to leave me be in peace. Otherwise it’ll be your guts fertilizing the ground, not mine.” The bandit holding the bow shrugs, “Well, suit yourself. Don’t say I didn’t warn ya!” With that the man draws his bow. Aleric quickly pulls his longsword loose and tumbles towards the trees along the edge of the road, ready for a fight!
Round 1
Initiative
Aleric (HP17/17)(Army of one: Draw 2 Initiatives)- 5/6
Bandit 1 (bow)(HP 12/12)- 3
Bandit 2 (Shortsword)(HP 12/12)- 7
The bandit with the bow was unprepared for Aleric to move so quickly. He draws his bow, but Aleric has taken cover behind the trees on the edge of the road. He looses his arrow, but his aim is hindered by the forest.
Roll: Bandit 1- Bows(14): 20; Critical miss! Mishap roll- 6 You accidentally hit yourself
The bandit is surprised by Aleric’s resistance. In his haste, the archer’s hand slips from his bow string. The arrow goes wide and he hits himself in the face, causing a gout of blood to spring forth from his now broken nose! 1 damage to himself.
Aleric smirks as the bandit holds a hand over his bleeding nose. His friend seems to be taken back by his quickness. With the bandit off guard, Aleric stabs forward with his longsword.
Roll: Aleric- Swords (15): 6; success
Damage (2D8+D6): 12
The bandit tries to parry the lethal blow, surprised by the ferocity that Aleric slashes out at him
Roll: Bandit 2- Parry with Swords (12): 4; Success. The bandit is able to intercept Aleric’s blow, but the weight of the slam breaks the bandit’s shortsword. The blade broken in half, the man quickly tosses the useless blade aside before pulling a dagger from his belt.
Aleric presses the attack, smirking as he sees the broken shortsword tossed aside by his opponent
Roll: Aleric- Swords (15): 10; Success
Damage (2D8+D6): 12
Aleric takes the advantage as the bandit tries to pull his dagger free and intercept his blade as he lunges forward. His longsword skewers the man. Aleric watches as the light fades from the bandit’s eyes. He pulls the blade free as the bandit slumps to the ground. Aleric turns back towards the first bandit, fumbling with his broken nose. “I did warn you this would be the outcome…” He threatens as he approaches the remaining bandit.
Round 2
Initiative
Aleric (HP17/17)(Army of one: Draw 2 Initiatives)- 6/7
Bandit 1 (bow)(HP 12/12)- 9
Aleric smiles a wide grin, the bloodlust of the battle taking hold of him as he charges forward. “You should never underestimate travellers on the road you fool!” He slashes at the bandit, who fumbles with his bow as the wolfkin advances
Roll: Aleric- Swords (15): 15; Success
Damage (2D8+D6): 8
The bandit attempts to dodge out of the way of Aleric’s slash
Roll: Bandit 1- Evade (10): 2; success
The bandit is able to dance away from the slash, but Aleric presses forward
Roll: Aleric- Swords (15): 16; Failure
Aleric is caught up in the fight and his second swing goes wide. Aleric grips his sword tightly and prepares for his next attack
Round 3
Initiative
Aleric (HP17/17)(Army of one: Draw 2 Initiatives)- 5/6
Bandit 1 (bow)(HP 12/12)- 1
With Aleric’s slash going wide, the bandit draws his own dagger and steps towards the wolfkin, pressing his dagger towards his exposed chest
Roll: Bandit 1- Knives (10): 7; Success
Damage (D8): 8
Aleric tries to correct himself and slap the dagger out of the way before it makes contact with its intended target
Roll: Parry w/ Swords (15): 13; success
Aleric quickly knocks the dagger out of the way before it plunges into his chest. He then swings his longsword back towards the bandit, hoping to finish the fight with a hefty blow
Roll: Aleric- Swords (15): 3; Success
Damage (2D8+D6): 8
Aleric slashes the bandit’s arm after knocking the dagger away. He scours at the man and readies himself for the finishing blow!
Round 4
Initiative
Aleric (HP17/17)(Army of one: Draw 2 Initiatives)-4/9
Bandit 1 (bow)(HP 12/12)- 10
Aleric steadies himself faster than the bandit and lunges forward with his longsword, aiming for the man’s chest.
Roll: Aleric- Swords (15): 7; Success
Damage (2D8+D6): 6
The bandit again tries to knock the blow away with his dagger
Roll: Parry w/ Knives (10): 11; Failure
The bandit is too slow to put his dagger in the way of Aleric’s longsword. The blade sinks into the man’s chest. A burbling sound is heard as the man draws in ragged breaths. Aleric pulls the blade from the bandit and the bandit slunks to the ground, dead.
END COMBAT
Aleric
wipes his blade clean on the dead bandit’s cloak before sheathing it on
his back. He kicks the man’s body, uttering a curse under his breath.
“For the sake of all the God’s man. I warned ya! I warned both of
you.” Shaking his head, he pulls the bodies off the road before
searching them. He gathers both of their daggers and the shortbow. He
shakes his head at the broken shortsword laying on the ground. “Pity…
That would’ve fetched a good price, but I’m not in the business of
mending broken blades of fallen foes.” He also finds a small coin
purse with 25 silver pieces inside. “Thanks chaps, first round is on you
then tonight?” He chuckles to himself before continuing down the
road, whistling a tune as he continues on towards Outskirt.
Items found:
1 shortbow
2 daggers
Coin purse with 25 silver
1 shortbow
2 daggers
Coin purse with 25 silver
The remainder of Aleric’s journey to Outskirt is uneventful. Arriving in
town, he gets some odd looks from the townsfolk, but they are more than
willing to point him in the direction of the general store. Upon
arrival, the shopkeep takes the note from Stone-Gaze. “Ah yes, the usual
for Stone-Gaze up on the mountain then. You planning on sticking around
town or you looking to be back on the road quickly?” Aleric thinks for a
moment before finally deciding, “I’ll be here for the evening and depart
early tomorrow morning.” The shopkeep nods and smiles, “Very well, I’ll
put together your supplies and have them prepared for you here in the
morning! No need to have ya haulin’ all that around through town.”
Aleric thanks the man for his thoughtful offer and inquires about where
he might sell a few of his finds. “I was attacked by a few bandits on
the road in and… well lets just say the road will be safer for anyone
travelling west out of town. Anywhere I can sell these daggers and such
that I took off them?” The shopkeep thinks for a moment, “Bandits eh? We
haven’t heard no news of bandits, but its not unlikely that they may
have sprung up recently. That road out west is not used too often.
Brings folk too close to the breach. Not something people think of
fondly around here. That being said, I’m sure folks would appreciate not
having to deal with those bandits once they made their way here! As for
the weaponry, you can take it over to the blacksmiths. He’ll give you a
fair price, maybe better for taking these off ne’er-do-wells.”
The shopkeep points Aleric in the direction of the blacksmith and assures him that his supplies will be ready as early as he is ready to leave. Thanking the man, Aleric makes his way to the blacksmith and prepares for some rousing haggling. Upon entering, he pulls out the two daggers and the shortbow, as well as the gold ring he had found when he defeated the ancient skeletal champion. The blacksmith eyes the pieces over, though his eyes tend to linger on Aleric’s longsword as well a bit longer than the wolfkin would like. “Alright so… The daggers and the bow I’ll give you… Lets make it a round 15 gold. A little bonus for stopping the bandits before they caused any trouble for the townsfolk. And that ring looks to be of extremely fine craftsmanship. With that added, we’ll make it 35 gold. Now, if you throw in that longsword.” The blacksmith eye’s the handle sticking out of Aleric’s sheathe. Reflexively he grips it, tucking the handle behind him. “Sorry friend, that one is not for sale,” Aleric cuts him off before the blacksmith can make a final offer. Apologetically, the blacksmith holds up his hands, shrugging. “Understandable, I meant no offense. I just couldn’t let ya walk out of here without offering. Now, lets get you settled up for this all and we’ll have you on your way friend.”
With his bag feeling a bit lighter, but his purse feeling much heavier, Aleric makes his way to the inn. He procures a room and board for the evening and settles into a night of carousing with the locals. The entertainment is just fine, and the company is nothing exciting to the well traveled wolfkin, but the evening leaves Aleric feeling better after his day in the breach. In the morning, Aleric packs his bags and picks up the supplies from the general store. He makes his way back out to the road and returns to the Chapel where Stone-Gaze watches over Gorum’s recovery. After arriving back and settling his things down he finds Stone-Gaze and Gorum in discussion over a meal. Aleric sits down at the table with the other two. “Alright, I’m in. What’s our next steps here…”
The shopkeep points Aleric in the direction of the blacksmith and assures him that his supplies will be ready as early as he is ready to leave. Thanking the man, Aleric makes his way to the blacksmith and prepares for some rousing haggling. Upon entering, he pulls out the two daggers and the shortbow, as well as the gold ring he had found when he defeated the ancient skeletal champion. The blacksmith eyes the pieces over, though his eyes tend to linger on Aleric’s longsword as well a bit longer than the wolfkin would like. “Alright so… The daggers and the bow I’ll give you… Lets make it a round 15 gold. A little bonus for stopping the bandits before they caused any trouble for the townsfolk. And that ring looks to be of extremely fine craftsmanship. With that added, we’ll make it 35 gold. Now, if you throw in that longsword.” The blacksmith eye’s the handle sticking out of Aleric’s sheathe. Reflexively he grips it, tucking the handle behind him. “Sorry friend, that one is not for sale,” Aleric cuts him off before the blacksmith can make a final offer. Apologetically, the blacksmith holds up his hands, shrugging. “Understandable, I meant no offense. I just couldn’t let ya walk out of here without offering. Now, lets get you settled up for this all and we’ll have you on your way friend.”
With his bag feeling a bit lighter, but his purse feeling much heavier, Aleric makes his way to the inn. He procures a room and board for the evening and settles into a night of carousing with the locals. The entertainment is just fine, and the company is nothing exciting to the well traveled wolfkin, but the evening leaves Aleric feeling better after his day in the breach. In the morning, Aleric packs his bags and picks up the supplies from the general store. He makes his way back out to the road and returns to the Chapel where Stone-Gaze watches over Gorum’s recovery. After arriving back and settling his things down he finds Stone-Gaze and Gorum in discussion over a meal. Aleric sits down at the table with the other two. “Alright, I’m in. What’s our next steps here…”
Next session Aleric will be getting started with his next mission delving into the breach!
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