Level 1 Skeleton: Let's Make a Skeleton!
I want to save the world, but I'm just a Level 1 Skeleton!
Getting started with some character creation. This game is a pretty simple system, so throwing together a character should be a breeze. First off, lets give a name to our freshly awakened skeleton.
Character Creation
1. A Name
There's a good table for character name you can roll on, but I'm going to go with something a bit goofy, a bit silly. Really set the tone for my skeleton's adventure. And so this all bones no skin warrior shall be named: Rufus
2. Approaches and Skills
Attributes in this game are your approaches and skills. Instead of getting a static number, die sizes are assigned to your attributes. To assign your die, you roll on a D4 table of approaches and a D6 table of Skills. There are a few different configurations. Either you roll once to assign a D8 to that skill/approach and the remainder get D4s, or you roll twice to assign D6s to those two skills/approaches. The remainder then are assigned D4s. I think I'll be going with the first option, rolling once and taking a D8 in one skill and approach each. The Approaches are as follows:
Approaches
- Daring
- Clever
- Careful
- Subtle
Roll: 1D4; 1: Daring
Skills
- Fighting
- Thievery
- Alchemy
- Parkour
- Talking
- Research
Roll: 1D6; 4: Parkour
So it appears like we've got a daring, acrobatic skeleton on our hands. Maybe a bit of a swashbuckler in a previous life? Lets see how the rest of our Skeleton gets put together
3. Starting Items
Roll 4 times on a D20 table of items; reroll until you have 4 unique starting
items.
Rolls:
- 10; Breastplate
- 12; Thick Gloves
- 1; Longsword
- 19; Sack of Coins
Alright we've got some armor and a weapon! Probably the best outcome, you could really easily end up with 4 items and still be lacking a weapon. So our daring acrobat of a skeleton is well armed and armored. Time for the finishing touches.
4. Final Details
Just a few details to wrap up here.
- Rufus will be starting at level one.
- Max bones starts at 5 (I believe this is HP)
- Starting Marrow is 0 (not sure what this is quite yet!)
And with that Rufus is ready to go!
Next steps will be setting up the town and overlords. There is a tutorial that I'll play through that would be done first, but might as well get the rest of the set up done here.
The Town
1. The name
Rolling on a D20 table for a random name:
14: Midland
The town will be home base and will be where I can rest to recover Bones (hp), Spend Marrow(xp) to level up, and do shopping.
The Overlords
The overlords are the baddies that I'll need to take out to save the world! They are generated with a bunch of random rolls. I'll summarize them below
Frost-Taker the Chaos Sorcerer
- Difficulty class: 14
- HP: 100
- Overlord Power: Chaos Magician
- Dungeon: Fortress of Extreme Frustration
Soul-Spear the Foul Servant
- Difficulty class: 16
- HP: 80
- Overlord Power: Frustrating Defender
- Dungeon: Sunken City
Grim-Caller the Forlorn Knight
- Difficulty class: 14
- HP: 60
- Overlord Power: Master Tactician
- Dungeon: Serpent's Sepulcher
Fear-Monger the Lost Assassin
- Difficulty class: 12
- HP: 60
- Overlord Power: Punisher of Hope
- Dungeon: Forest of Endless Night
The Great King
Lastly, we'll generate the big boss baddie. After defeating the 4 overlords, Rufus will have to take the fight to the great king to save the world once and for all! Lets get him generated now. The great king will be generated similar to the overlords, except he does not have a dungeon and will have 2 overlord powers. The great kings DC is 17 and HP is 150.
Shard-Hammer the Weapon Lord
- Difficulty class: 17
- HP: 150
- Overlord Power 1: Weaver of Fate
- Overlord Power 2: Chaos Magician
That's a wrap on prep for Level 1 Skeleton. In the first session I'll be going through the tutorial, then we'll see if we can't defeat the Great Shard-Hammer the Weapon Lord and Save the world!
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