The Broken Empres: Character Creation 1 Brevak Flintbeard
Character Concepts: Party of Four
- Dwarf warrior traveling the Broken Empires as a sellsword, seeking vengeance on the bandits who slew his wife and daughter when they were travelling to sell wares at the nearest large city.
- Bolg Fir cleric spreading knowledge and faith to the lesser peoples of Theryn
- Human spellweaver on a quest for dangerous knowledge that may rip him from the weave
- Human Ranger searching for answers about the disappearance of his lover (Replaced?)
Brevak Flintbeard: Dwarf Warrior
Assign Starting Values
Assign 30 to a skill in each category (Combat/Adventuring/Social/Lore). All other skills, except for Magic lores, are assigned 20.
Combat: Melee: Medium
Adventuring: Endurance
Social: Intimidate
Lore: Craft: Practical
Choose a Race
Dwarf: Savvy in Locks & Traps. Reduce Craft practical/artistic
required SL by 2. +10 to Enduance, and +1 to Lethality Level. -10 to
Inspire. Can acquire the Dwarven Swordsinger Talent.
Languages: Kharzhad 70 and Low Vestrian 20
Choose Ability Scores
Ability scores represent defining features of your character.
Strength: +5 to melee: medium, melee: heavy, thrown, athletics,
sail/boat, intimidate
Expertise: Melee: medium
Choose Talent: Powerful Blow (Warhammer)
Descriptor: Muscled
Constitution: +5 to might, endurance, survival, track, craft:
practical
Expertise: Endurance
Choose Talent: Not today, death
Descriptor: Enduring
Determine Attributes
Calculate Max Resolve, Initiateive, Toughness, Death Threshold, and
Lethality Level. Allocate 5 points among the first 4 and calculate
lethality level.
Max Resolve: +2 resolve for 1 point; Total 12
Toughness: +2 toughness for 4 points
Initiative: +10 (base modifier)
Death Threshold: +2 for Talent (Not today, death)
Lethality Level: 8 (DT/3 rounded up; +1 dwarf)
Cultural Background
Civilized, Rural
+20 to Common Lore, Craft: practical
+10 to 2 Combat skills (Melee: medium/Dodge), athletics, endurance,
perception, sail/boat, survival, 2 social skills (insight/intimidate),
divinity, heal, naturewise
Expertise: Naturewise, craft: practical
1d4 x 10 silver: 40
Life Events
Origin -> 75; Scion of Glory
One of your parents was a celebrated hero, famed for a great deed or
tragic sacrifice. What did they do? What burden or expectations has their
legacy placed on you.
"My parents saved the village from an orc assault. Without their sacrifice, the village surely would have fallen. While many understand the sacrifice does not change anything about who I am as a person, there are many who expect me to be willing to do the same, should the circumstances arise"
+10 Athletics
Youth -> 100; Glimpse Beyond
During a moment of meditation or turmoil, you connected to something
greater -- A fleeting vision, cryptic message, or profound realization.
What did it show you about the past, present, or future? How has your
interpretation of the signs altered the course of your life?
"In a moment of extreme clarity, I recognized the scheming of a plot to utilize my notoriety from my parents sacrifice to extort the village. This was the last straw for me. I packed my meager possessions and left the care of my foster family. I set out to find a new home where my history would be forgotten."
+10 Insight
Recent -> 54; Sacred Vigil
You participated in a ritual that required you to stay awake and focused
for days in prayer or meditation. What vision came to you at the height of
your altered state? How has it shaped your beliefs?
"I was only trying to earn a little coin, but the odd request of my employer ended up paying off in dividends. Standing vigil for days at a time, watching over the completion of the spellweavers ritual, I saw the faces of strangers. Though I did not know them at the time, I saw that tying my wagon to their cause would bring great riches and the key to vengeance for my family"
+10 Endurance
Previous Career
Warrior
Add 1 custom -wise or language lore at 20
+20 to Low Vestrian
Add 80 combat, 50 adventure, 40 social, and 30 lore skill points
Combat Skills: 80
Melee: Medium: +25
Might: +25
Dodge: +30
Adventure Skills: 50
Athletics: +15
Endurance: +5
Perception: +20
Willpower: +10
Social Skills: 40
Insight: +10
Intimidate: +10
Persuade: +20
Lore Skills: 30
Craft: Practical: +15
Heal: +15
Talents: Armor Training 3 and one combat talent (Drop Attack)
Silver: 1d6 x 5 -> 6; +30 silver
Rounding Out
Bonus talent/status/money
Choose a talent or increase status or +100 sp
Talent: Master Craftsman
Age-based bonuses
Adult: Add 100 skill points to any skills of any category
Combat Skills: 10
Dodge: +10
Adventuring Skills: 50
Perception: +10
Willpower: +20
Locks & Traps +20
Social Skills: 25
Insight: +10
Intimidate: +15
Lore Skills: 15
Heal: +15
Bonus Savvy Skills
Pick any 3 skills and mark them as Savvy
Savvy Skills: Melee Medium, Craft Practical, Insight
Equip your Character
Starting Weapon
Every Character starts with a Dagger
Starting Armor
Characters start with 1d3+1 pieces of Armor -> 3 +1; 4 pieces of
armor
Body -> Scale; 6 AP, 5 Bulk-15 stealth/dodge, -20 rise from prone
Arm x2 -> Scale; 6 AP, 10 Bulk
Head -> Mail; 5 AP, 4 Bulk
Starting Coin and Purchases
Add 2d4 x 50 sp ->4 x 50; 200 sp (270 sp in total)
Armor: Leg x2 -> Leather; 3 AP, 4 Bulk -120 sp
Weapon: Warhammer -110 sp
Misc: Armor repair kit -20 sp
20 sp remaining
Initiative penalty
Armor bulk total divided by 3 rounded up -> 24 bulk; -8 initiative
penalty
Supply die
Start with a D12 of supply in gear, ammo, rations, and medical resources
Personality Traits
Descriptive traits that act as a snapshot of the character's overall demeanor.
Proud- strongly aware of personal worth, status, or accomplishment
Loyal- Devoted to people, causes, or ideals
Vengeful- Inclined to hold grudges and seek retribution
Character Goals
Personal Goal: I will find the bandits who slew my family and enact vengeance upon them for taking away the one thing that gave my life purpose
Shared Goals will be made once the other characters have been made!
Summary
Brevak Flintbeard is a dwarf of middle age. He fled his home village at a young age and set out to find a quiet place to start his life over after a rather violence filled childhood. He married and had a daughter, worked hard at a forge making finely crafted weapons and armor that he would sell to the guard and adventurers in the nearest city. On one such trip, bandits bearing a claw iconography set upon him and his family. He escaped barely with his life, but his daughter and wife were not so lucky. After this incident, he set out as a sellsword, selling his expertise in weapons to the highest bidder in hopes of finding the bandits and enacting vengeance for his family.
And theres the first of four characters for the broken empires! Will get these posted up as I make them leading into a new campaign starting soonish! You can find the character sheet and link to session posts here:
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